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Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
Chapter 8 - Light Objects / Light Objects Reference


Constants

This section describes the constants that you use to define light attenuation and fall-off values.

Note
Some renderers might not support all the defined attenuation or fall-off values.

Subtopics
Light Attenuation Values
Light Fall-Off Values

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© Apple Computer, Inc.
11 JUL 1996